The Factory design pattern is a creational design pattern that provides an interface for creating objects in a superclass, but allows subclasses to alter the type of objects that will be created. Here’s an example of how the Factory pattern might be implemented in C++: In this example, the Product class is an interface that… Continue reading
Category: Design Patterns
Abstract Factory Pattern C++ Simplified
THE ABSTRACT FACTORY PATTERN A factory in real life constructs tangible objects, such as Furniture. Similarly, a factory in objectoriented programming constructs objects. When you use factories in your program, portions ofcode that want to create a particular object ask the factory for an instance of the object instead ofcalling the object constructor themselves. Abstract… Continue reading