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Category: Design Patterns

C++ – Factory Design Pattern – Creation Design Pattern

Posted on January 18, 2023January 18, 2023 by Avidlearner

The Factory design pattern is a creational design pattern that provides an interface for creating objects in a superclass, but allows subclasses to alter the type of objects that will be created. Here’s an example of how the Factory pattern might be implemented in C++: In this example, the Product class is an interface that… Continue reading

Abstract Factory Pattern C++ Simplified

Posted on January 6, 2022January 8, 2022 by Avidlearner

THE ABSTRACT FACTORY PATTERN A factory in real life constructs tangible objects, such as Furniture. Similarly, a factory in objectoriented programming constructs objects. When you use factories in your program, portions ofcode that want to create a particular object ask the factory for an instance of the object instead ofcalling the object constructor themselves. Abstract… Continue reading

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